#game-development
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Hello. I've decided to try something for the game I'm developing. The game is a long-running online solo/coop space strategy game with resource...
Hello. For this one, I ended up using Hammer.js. I did try Interact.js which is definitely newer and more updated, but that just... well... didn't...
It'd been quite a while, actually longer if you consider all kinds of efforts and re-writes and dreams over the years since I started writing the...
Hello persons, one of my persistent-universe online single/coop-player game's target platforms is the mobile browser. I want players to be able to...
How I force private games in Colyseus with Auth0 and manage rooms for long played games Hi, what's up? I decided to write about the way I handle my...
What's up? In this post I'll write how I use some TypeScript hints for writing the Phaser client for my online web persistent-universe single/co-op...